Products

investment collisions® mean:

  • games based on games theory and market competition rules (Porter).
  • workshop games, in the course of which participants perfect their skills and work out solutions.
  • workshop simulation games based on factual market scenarios simulated in the course of the game.
  • workshop simulation games with the participation of jurors and investors from different industries.

 

each of the games:

  • is based on an effective business model which is its content-related backbone. Participants learn, apply and perfect it during the game. 
  • develops 5 different transferable fields of competence.
  • is a market scenario, carried out by participants, which is a process based on 1 mechanism and minimum 4 tools.


mobile 5th avenue

mobile 5thAvenue is a game, which takes place in a virtual New York. in a virtual 5th Avenue. the main aim is to create new mobile m-commerce solutions. design together with other teams a mobile 5th Avenue. without limitations or inconvenience.

in the first part of the journey, you will move quickly through time and find out where to look for ideas and inspiration. you will find out about new trends, and according to the rules of modern creation (service design thinking), you will prepare your first ideas. participants will create companies which will be competing for the best virtual locations.

in the second part, companies will present their ideas and concepts. however, in order to create good mobile solutions based on these ideas, mobile design tools will be introduced, which will allow participants to discover the fundamental aspects of mobility and translate business goals into design goals. your ideas will begin to materialize!

in the third part, companies with real projects will get ready for their final presentations in front of potential investors. the street will begin to gleam, glitter with colour, as you persuade the venture capalists to invest your own ideas.

 

professions of the Future™

professionsoftheFuture is a workshop simulation game - unique on the Polish market - not for teams but for individual participants. the aim of the game is to create an individual industrial brand, which can be commercially used to realize business goals.

many of us have our own brand, though we may not be aware of it.

today's reality is formed by internet websites, blogs, social accounts, posts and tweets.

but does this equate to an industrial brand?

is it designed in accordance with the rules of industrial design?

if not...

during the game you will design an industrial brand for professions of the future such as: Internet Detoxer, Space guide.

during the game you will find out about the design process based on Dieter Rams' canons.

during the game you will set business goals and the scale of importance for an industrial brand and more importantly, you will discover the '6x6 tool'. this is a tool used to create an individual industrial brand. finally, you will relate all your new reflections to your own brand.

 

rationalizing the Future

this is a workshop simulation game, the aim of which is to take advantage of the future as a source of new ideas, products and services which can be applied to the present business context.

in order to implement these undertakings, participants will be trying to win over investors from today's business reality with innovative business plans with real longevity! Will it be successful?

yes, because...

new ideas, or new products and services, will be prepared by teams on the basis of rationalizing future trends. this involves identifying elements of future trends which are 'real' and can be realized 'right now'.

participants who travel into the future will discover a world in which the impossible becomes possible, because the technological race is heating up and it’s the trends will ot only shock, but also constitute a source of new ideas.

participants will learn how to take advantage of this foresight today. they will become familiar with simple but effective mechanisms and tools, which will help them apply reports on future trends to the present business environment.

 

rationalizing the Past

rationalizingthePast is a reflective simulation game, the aim of which is to practically implement the following motto from the game's creator: 'analyse mistakes so as not to make them again and successes so as to repeat them'.

it is worth analysing mistakes and successes, because this is the only way we can learn how to truly benefit from business hindsight.

it is worth analysing mistakes and successes, because we can fully consolidate good behaviour and attitudes.

it is worth analysing mistakes and successes, because it allows us to minimise the risk of behaving badly in the future, and helps us avoid having the wrong attitude.

the game is based on working with our ability and need to reflect on our actions. each team will square up to 3 historical events, real or fictional. with the use of the tools available to them, teams will prepare catalogues of mistakes which should be avoided and catalogues of successes which should be repeated. 

it will not be an easy task, because you will have to face up to your own prejudice and assumptions. 
events are selected in a controversial manner and conclusions will be applicable to your everyday professional life.

 

rationalizing the Present

rationalizingthePresent is a workshop simulation game, the aim of which is to work in teams to prepare projects of change in relation to key business operations. simulations, as well as the game itself are based on 'the management by objectives' system.

this is a strategic game, which means that teams will be forced to take several important decisions regarding the team's approach to fulfilling tasks:

  • making proposals,
  • putting forward new ideas
  • and choosing the best solutions.

the game scenario for players is not fixed: participants should expect surprises and sudden changes to the game scenario. of course, the best project will win in the end, but time to prepare projects will be seriously limited...

uncertainty, new situations, time pressure and competitiveness are features of this strategic game.

the game is based on 4 strategic analysis tools:

  • the project matrix,
  • the 3 strategic project pillars,
  • the project card,
  • and business justification.